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Guilherme Martins
Designing Worlds That Players Remember
I design worlds where exploration, combat, and gameplay systems work together to create memorable player experiences. As a Senior Level Designer, I specialize in World Design, Open World, Mission Design, and Technical Design, building scalable gameplay experiences that connect design, technology, and production.
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Featured Projects
Technical Breakdown
Wave-Based Encounter System
Angá Resource & Special Attack System
Technical and Narrative Gameplay Framework
Purification, Memory, and Collective Rebuilding Framework
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