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Guilherme Martins
Level Designer I World Designer

I’m a Game Designer specializing in Level Design and Open World Design, combining a background in History with a strong focus on storytelling, player experience, and spatial design. My work centers on creating immersive, readable environments where gameplay, narrative, and visual composition reinforce one another.
I approach design as a problem solver and facilitator, continuously exploring new tools and workflows to improve iteration and player clarity. Whether designing worlds, levels, encounters, or quests, my goal is to deliver experiences that feel intentional, engaging, and memorable.
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