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I design worlds where exploration, combat, and gameplay systems work together to create memorable player experiences. As a Senior Level Designer, I specialize in World Design, Open World, Mission Design, and Technical Design, building scalable gameplay experiences that connect design, technology, and production.

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Featured Projects

Technical Breakdown

Wave-Based Encounter System

Angá Resource & Special Attack System

 Technical and Narrative Gameplay Framework

Purification, Memory, and Collective Rebuilding Framework

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